Carrara 8       DAZ 3D - Whole Lot of Piranhas    Piranha Zipper sexy is a lot with this massive texture. This collection consists of 68 different materials for Piranha Zipper leather dress, high shiny leather, latex, velvet and fur animal print, all with mix-and-match options. Latex, leather and velvet colors are easily changed using the Diffuse Color channel tab surfaces, allow an unlimited number of colors available. DAZ 3D - Whole Lot of Piranhas    New 3D Artists Start Here

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Sunday, August 22, 2010

DAZ 3D - Bryce 7 Pro

DAZ 3D - Bryce 7 Pro


Bryce 7 Pro


Bryce is an award winning, fun, feature-packed 3D modeling and animation software designed to allow new users to quickly create and render stunning 3D environments. Bryce combines exceptional power with an innovative interface for incredible ease of use. Add wildlife, people, props and more to your scenes via the DAZ Studio character plug-in. Adding terrain, water, sky, rocks, clouds, fog, vegetation, and architecture for which Bryce has long been the standard

Quote by Eric Wenger, Kai Krause and Phil Clevenger.

This product is not compatible with Mac OSX Lion and Mountain Lion. We do not recommend this seventh platforms for Bryce

DAZ 3D - Bryce 7 Pro

Features
  • New and Improved Light Lab
    • New Lights:
      • New Distant - (New in Bryce 7) Easily apply additional sunlight sources to your outdoor landscapes. Distant Lights interact with the Sky Lab effects of Clouds and Sky Color for a fully integrated second sun. Enjoy nearly unlimited brightness potential as well as the ability to apply gels. Use Distant Lights in combination with the default Sun or as a replacement, with Bryce 7, there are always options.
      • Spotlight
      • Parallel - (New in Bryce 7) Technology which profices users the ability to produce truly parallel lights like never before. Easily apply underwater caustic effects and other simulations using the True Parallel Lights.
      • Cluster
      • Dome - (New in Bryce 7) Light Domes are light cluster configurations that provide an excellent source of Indirect Lighting and Ambient Occlusion. These lights are very good at representing the light output of the sky for outdoor landscapes, and can provide nice special effect lighting for that "other worldly” render you’ve been considering. Domes are also useful for Interiors and Architectural Designs. Bryce 7 Light Domes are optimized for faster rendering than traditional domes constructed of individual radial lights.
      • 3D Fill Lights - (New in Bryce 7) Light Domes are light cluster configurations that provide an excellent source of Indirect Lighting and Ambient Occlusion. These lights are very good at representing the light output of the sky for outdoor landscapes, and can provide nice special effect lighting for that "other worldly” render you’ve been considering. Domes are also useful for Interiors and Architectural Designs. Bryce 7 Light Domes are optimized for faster rendering than traditional domes constructed of individual radial lights.
        • Distant
        • Round Parallel
        • Square Parallel
        • Sphere Dome
        • Cube Dome
        • Sphere Fill
        • Cube Fill
    • Specular and Diffuse Intensity settings - Specularity is an important aspect of CG lighting interaction, providing that sense of shine on plastic and that sense of moisture on human skin. Bryce 7 gives the user an unprecedented level of control over the Specular interaction via Specular lights, enabling users to create fantasy materials and real world materials that we could only dream of in previous releases. By decoupling the Diffuse Intensity from the Specular Intensity the user can now apply different intensity values to each of these channels, allowing one light source to do the work of two, which saves render time.
    • True Ambience Optimization
      • New To Bryce 7 is the powerful True Ambience feature, which has been redesigned for a new generation.
      • True Ambience Optimized Light sources are designed to keep True Ambience render times as fast as possible. Unlike standard point based light sources, True Ambience Optimized Light sources are physically accurate light sources allowing a new level of control over True Ambience renders. Did I mention that these lights are fast?
    • Cast Shadow intensity control has been added – Adjust the depth of the shadows cast by the light probe independent of the shadow depth set for the other lights.
    • Lens Flare - Often, powerful light sources such as the sun will interact with the camera lens or human cornea resulting in a Flaring Effect. Bryce 7 provides an elegant means of producing Lens Flares that will make your distant sunlight and other light effects look better than ever.
    • Newly Designed True Ambience - Bryce 7 has a newly designed True Ambience feature, which is often treated as a radiosity simulation. Bryce 7 has improved the shading threshold, as well as included the ability to produce bump. Further, True Ambience is now much easier to use as the implementation has been greatly simplified. A new Boosted Light Feature has been added, allowing a user to adjust the number of ray bounces that occur during the True Ambience process, resulting in a new level of accuracy and beauty to the render output.
  • Sky Lab Improvements
    • Added control over cloud settings
    • IBL – Image Based Lighting (IBL) is the process of illuminating your scene or objects in the scene, with images of light from the real world. It is a byproduct of reflection mapping techniques.
      • Use rendered skies as IBL light probe - Create IBL light probes from your favorite skies in almost any size and save them to the sky library. The light probes can be exported as LDRI or HDRI in different file formats and projections. The skies can even be exported as QT movies.
      • Added capability for HDRI images
        • Saturation Control - Adjust the color saturation of the light generated by the light probe loaded to balance the light cast onto your scene. A light probe can even cast monochrome light, without any color, thus lighting your scene with color neutral ligt.
        • Transparency
        • Save full-range image in HDRI formats (OpenEXR) - The finished render can be exported as HDRI in the OpenEXR file format. A plethora of new post production options becomes available through tone-mapping in an HDRI enabled graphics application.
        • HDRI from inside - The light probe usually shines from far away to the center of your scene. HDRI from Inside inverts this and sets the light probe in the world center. It shines from the world center outwards. At the same time, the HDRI can still be used as background to create reflections on objects.
        • HDRI and Bryce Clouds can co-exist - Use a light probe with a cloudless sky and add the clouds from the Sky Lab to make the sky more interesting.
      • Cast shadow settings
      • Soft Shadows - IBL features a soft shadows control that works completely independant of other soft shadow settings. No matter how soft shadows are set for the sun or conventional light sources, this new control affects only the light cast by the light probe.
      • Specular map settings - Create a specular map from any light probe loaded directly in the Bryce IBL Lab and use it to control reflections on objects that need to be blurred and thus emulate specularity.
      • Background Depth of Field (DOF)
      • Saturation Control for Image Based Light
    • Powerful Sun – The sun light can be boosted to make it really bright and can be dimmed down directly without the need to change the sun color to gray. The effect of specularity from the sun on an object can be directly controlled.
      • Added intensity settings
      • Control over specularity from the sun
      • Control over shadow softness
  • New Instancing Lab
    • True Instancing
      • Create copies of objects using a single object’s geometry.
      • Create larger scenes than every before
      • Use less memory and system resources
      • Add more objects than ever in your scenes
      • Create instances with:
        • Adjust size
        • Determine Density
        • Set Divergence angle
        • Change distribution
        • Change the objects randomness setting
        • Adjust the seed setting
      • Brush Editor Parameters
        • Scale
        • Rotation
        • Random Seed
        • Proportion
  • Material Lab Improvements
    • Displacement values have been added - Bryce 7 now has the ability to assign displacement on materials. This will add the ability to create even more realistic materials, by adding details through displacement.
  • Render Option Improvements
    • Light Settings
    • TA rays per hit
    • TA Legacy Mode
    • Boost Light
  • New Import & Export Options
    • FBX import/export( primitives, meshes, lights, picture objects )
    • COLLADA import/export (primitives, meshes, lights, picture objects)
    • Updated Studio bridge (can detect DAZ Studio installations on user’s machine)
    • Tree and metaball export dialogs
  • Updates:
    • Updated Photoshop Plug-in host to conform the newer specifications – 5.0/6.0.
    • Updated JPEG library to the latest version (7.0)
    • New PhotoShop-like color picker widget
    • Updated LWOBJ exporter
    • New "convert metaballs" icon for in-place conversion, i.e. without exporting them…
    • Render speed improvements Show the render time in the lower left corner of the window
    • Shift+Delete objects leaves children un-touched
    • Alt+Click directly selects the object being clicked on
    • Do not center the origin if the group contains parent-linked objects
    • Change metaball type( positive or negative) form Object Attributes window
  • Redesigned DAZ Studio Bridge
  • Particle Animation
    • Create a particle animated object using spheres.
    • Instructions:
      • To create particle animation: Ctrl-click to create the "2D Face Vertical" object. Move the animation slider and you will see the particles flying around.
      • To change particle properties: Go to Edit palette and choose one of the items from the drop down "Randomize Options" menu:
        • "2D Disperse" corresponds to "Gravity"
        • "2D Disperse Rotate" corresponds to "Max Particles"
        • "2D Disperse Size" corresponds to "Velocity Scaler"
      • Now hold down Ctrl and move the Randomize slider to set the parameter.

Notes No
Compatible 3D Figures N/A
Compatible 3D Software N/A

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DAZ Studio 4.5 Pro




DAZ Studio 4 Genesis ™ Figure Platform wins the 3D World CG technology. Genesis Figure was voted Software Innovation of the Year "territory and provides a clear benefit for artists in the creation or implementation of CG assets."

DAZ Studio 4.5 Professional is simply the most powerful version of DAZ Studio. It contains everything you need to do your work for 3D software applications, games, real-time applications, animations, high resolution art, and more.

DAZ Studio 4 has been updated to provide greater stability and reliability, improved performance and a host of new features.

It includes a new file format for storing easy to use file sharing, an updated version of the rendering engine, new features and make them faster 3Delight time supplies, and many other improvements that significantly improve the overall user experience.

DAZ Studio 4.5 includes all the features of DAZ Studio 3D application and many add-ons such as the Toolbox content creator to create your own 3D content, 3D Bridge for Adobe ® Photoshop ®, texture Atlas, GoZ bridge For DAZ Studio 4 ZBrush ®, Autodesk ® FBX Exporter and much more.

In other words, what makes a strong collection of free 3D software for a limited time.

Download your copy now and get started in your own creative journey!

DAZ Studio 4.5 Pro

Features DAZ Studio 4 Pro comes with:

Content Creator Toolkit

  • Weight-Map Brush (New) - Paint TriAxTM and traditional weight-maps for your figures.
  • Transfer Utility (New) - Transfer rigging, grouping, and shapes from one object in your scene to another.
  • Polygon Group Editor Tool (New) - Create/Edit polygon groups on any model.
  • Figure Setup Tab (Updated) - (previously Skeleton Setup) Define the bone hierarchy for a figure, associated geometries, and the relationships between them.
  • Joint Editor Tool (Updated) - Manipulate the Joint Parameters of a figure, along with the ability to create and/or remove bones.
  • CR2 Exporter (Updated) - Export figures to the Poser® Character (.cr2) format.
  • Property Editor Tab (Updated) - Mass editing of property attributes, as well as creation, deletion, grouping, ordering and linking.
  • ERC Freeze - Adjust property values (via Parameters tab or Presets/Poses) and link those properties to a controller; automatically calculating the scalar required to drive the properties to their current value when the controller is set to its current value (or 1 in the case of a 0 value).
  • Morph Loader Pro (Updated) - Quickly and easily add your own custom and third-party morphs to objects in your scene, using Wavefront Object (*.obj) files, with many more options and much greater control than the Advanced version.
  • ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.


GoZ Bridge For DAZ Studio 4

If you are among the millions of polygons you're addicted PixologicTM ZBrush ®, and love the rigging and character control that is given to you by DAZ Studio 4, you do not have to choose. This bridge will allow you take your model from DAZ Studio 4 to ZBrush and back, with ease. Combine the strengths of these great applications with DAZ Studio 4 Professional.

3D Bridge for Adobe® Photoshop® Easily make characters and objects three-dimensionally while in DAZ Studio and see automatically updated results in Photoshop.

Autodesk® FBX Exporter FBX you can use their content creation pipeline by giving you the ability to cut content maximized without creating problems of inter-package compatibility. It provides a powerful new way of working with 3D content from a wide variety of applications and source material providers. Support for FBX in DAZ Studio gives you access to the wealth of tools and content of the extensive network of FBX partners.

Texture Atlas Creating characters or models for games? Increase efficiency and performance for games and real-time performance with Texture Atlas. Texture Atlas for DAZ Studio allows you to automatically collect all of the textures to a number, the size and scale of these images are connected, and transform them into new texture groupings. Optimize the space used in the combined texture atlas to reduce the overall size of the image and the performance of real-time applications.

Download your copy now and get started in your own creative journey!

DAZ Studio 4.5 Pro

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